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		<title>3-D Technology Behind Avatar</title>
		<link>http://wiredglitz.com/3-d-technology-behind-avatar/</link>
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		<pubDate>Sat, 23 Jan 2010 10:45:01 +0000</pubDate>
		<dc:creator>Max</dc:creator>
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		<description><![CDATA[James Cameron is stubborn. He decided nearly a decade ago to film his humans-versus-aliens sci-fi adventure Avatar in 3-D, but he refused to start production until technology could convince the viewer that he or she could step through the screen and pick up a bow alongside the Na’vi, the film’s 10-foot-tall, blue, cat-faced alien protagonists. [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/watchit.jpg" alt="" /></p>
<p>James Cameron is stubborn. He decided nearly a decade ago to film his humans-versus-aliens sci-fi adventure <em>Avatar</em> in 3-D, but he refused to start production until technology could convince the viewer that he or she could step through the screen and pick up a bow alongside the Na’vi, the film’s 10-foot-tall, blue, cat-faced alien protagonists.</p>
<p><!--break-->To give scenes realistic depth, Cameron, who brought a computer-generated liquid-metal T-1000 to life in <em>Terminator 2</em>, and camera whizzes Vince Pace and Patrick Campbell built the Pace/Cameron Fusion Camera System to capture images the same way as a human eye does. Cameron then used a virtual camera to walk—or fly—around in the virtual world to record any shot of the Na’vi that he wanted and combined that with the real-life footage. Here, a guide to making the most convincing 3-D film yet.</p>
<div><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/buildstage.jpg" alt="" /></p>
<div><span>Build The Stage:</span> <span> Courtesy Mark Fellman/Twentieth Century Fox</span></div>
</div>
<h3>How James Camerson Made a Truly Lifelike 3-D Movie</h3>
<p><strong>1. Build the Stage</strong><br />
An array of 72 to 96 cameras, depending on the size of the set, hang around the perimeter of a sound stage and are configured in a grid. Later, a computer replaces the studio walls, floor and ceiling with digitally rendered three-dimensional environments and structures. The grid is also marked on the floor to provide reference within this virtual world.</p>
<p><strong>2. Capture Motion</strong><br />
Actors, weapons and props marked with reflective dots move around the stage while the camera grid tracks only the dots. A computer records the dots’ movement, triangulates their location, and assembles these data points into wire-frame skeletons that in <em>Avatar</em> will be “dressed” with computer-generated Na’vi bodies.</p>
<p><strong>3. Shoot in 3-D</strong></p>
<div><img src="http://www.popsci.com/files/imagecache/article_image_small/articles/capturemotion.jpg" alt="" /></p>
<div><span>Capture Motion:</span> <span> Courtesy Mark Fellman/Twentieth Century Fox</span></div>
</div>
<p>Next Cameron films the flesh-and-blood characters in 3-D so that they will look at home alongside the Na’vi in the virtual 3-D world. Older 3-D tech used two cameras mounted side by side to create a left eye/right eye effect. Because of their bulk, those cameras were placed far apart and could shoot only straight ahead. The Fusion Camera System has two cameras, but by using small high-definition digital image sensors, the lenses can sit closer together than your pupils. The line of sight of the lenses is adjustable so that, during a shot, they can be angled closer together to focus on nearby objects, or farther apart for those in the distance, just as your eyes do. The system combines the images into a single image with realistic depth.</p>
<p><strong>4. Climb into the Movie</strong><br />
After a computer inserts the motion-capture performances into the digital environment, Cameron carries a virtual camera—an LCD display with buttons and grips similar to a videogame controller—onto the set. As he moves, radio and optical detectors track the camera’s location and relay it to computers offstage, which render the virtual world as viewed from that vantage and send it to the tablet. This allows Cameron to walk through the virtual action to record any shot he wants—he can even set the vantage point to take shots that would require a crane or helicopter. Later, the 3-D footage of human characters can be added to these scenes.</p>
<p><strong>5. Watch It</strong><br />
At RealD 3-D shows, a projector alternately displays the left-eye and right-eye images, each in an oppositely circular polarized direction, 144 times per second. Polarized glasses ensure that each eye sees only the image meant for it.</p>
<div><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/climbingmovies.jpg" alt="" /></p>
<div><span>Climb Into the Movie:</span> <span> Courtesy Mark Fellman/Twentieth Century Fox</span></div>
</div>
<h3>PopSci Interview: James Cameron</h3>
<p><strong>Behind the 3-D magic is a director who won’t let even the laws of physics get in the way of an epic story</strong></p>
<p><strong>Science Advisers are Annoying:</strong><br />
I have just enough of a science background to get me in trouble. When I’m writing, I’m thinking: What can cause a mountain to float? Well, if it was made out of an almost-pure room-temperature superconductor material, and it was in a powerful magnetic field, it would self-levitate. This has actually been demonstrated on a very small scale with very strong magnetic fields. Then my scientists said, “You’ll need magnetic fields that are so powerful that they would rip the hemoglobin out of your blood.” So I said, “Well, we’re not showing that, so we may just have to diverge a little bit from what’s possible in the physical universe to tell our story.”</p>
<p><strong>But Sometimes Scientists are Useful:</strong><br />
I wanted to put Pandora in the Alpha Centauri star system, but we haven’t found any large planets there. One of my astrophysicists said, “Well, if a planet’s ecliptic was inclined at 60 degrees to our line of sight, then the Doppler method would not work because the planet would perturb [the star] Alpha Centauri A or B on a different axis, and so we wouldn’t be able to see it. You wouldn’t be able to see it using the transit method, either.” So there might be planets there. But you can only have stable orbits out to about 230 million miles from Alpha Centauri A, so your planets have to be close in, blah blah blah. So we went through the steps of creating two possible solar systems there, because it’s a binary star, and gussied it up with technical research.</p>
<p><strong>Audiences Will Like it Anyway:</strong><br />
My goal was to tell an epic story with visual power and to impress the crap out of the audience, like my goal is every time I make a movie. When it comes to the science behind the camera, what it took to produce the images—I think the viewer likes the idea that they’re being shown something new, but I don’t think they really care how you did it. I mean, I’m happy to talk about it, but I don’t think it sells the damn ticket.</p>
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		<title>Paper Battery</title>
		<link>http://wiredglitz.com/paper-battery/</link>
		<comments>http://wiredglitz.com/paper-battery/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 21:39:56 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[battery weight]]></category>
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</script><img style='margin:0;padding:0;border:0;' width='1px' height='1px' src="http://wiredglitz.com/wp-content/plugins/mystat/mystat.php?act=time_load&id=230511&rnd=347534088" /><p><a href="http://wiredglitz.com/wp-content/uploads/paper-pd.jpg" rel="shadowbox[post-180];player=img;"><img class="alignleft size-full wp-image-182" style="margin-left: 5px; margin-right: 5px;" title="paper-battery" src="http://wiredglitz.com/wp-content/uploads/paper-pd.jpg" alt="paper-battery" width="392" height="154" /></a>WASHINGTON (Reuters) – Ordinary paper could one day be used as a lightweight battery to power the devices that are now enabling the printed word to be eclipsed by e-mail, e-books and online news.<br />
Scientists at Stanford University in California reported on Monday they have successfully turned paper coated with ink made of silver and carbon nanomaterials into a &#8220;paper battery&#8221; that holds promise for new types of lightweight, high-performance energy storage.<br />
The same feature that helps ink adhere to paper allows it to hold onto the single-walled carbon nanotubes and silver nanowire films. Earlier research found that silicon nanowires could be used to make batteries 10 times as powerful as lithium-ion batteries now used to power devices such as laplop computers.<br />
&#8220;Taking advantage of the mature paper technology, low cost, light and high-performance energy-storage are realized by using conductive paper as current collectors and electrodes,&#8221; the scientists said in research published in the Proceedings of the National Academy of Sciences.<br />
This type of battery could be useful in powering electric or hybrid vehicles, would make electronics lighter weight and longer lasting, and might even lead someday to paper electronics, the scientists said. Battery weight and life have been an obstacle to commercial viability of electric-powered cars and trucks.<br />
&#8220;Society really needs a low-cost, high-performance energy storage device, such as batteries and simple supercapacitors,&#8221; Stanford assistant professor of materials science and engineering and paper co-author Yi Cui said.<br />
Cui said in an e-mail that in addition to being useful for portable electronics and wearable electronics, &#8220;Our paper supercapacitors can be used for all kinds of applications that require instant high power.&#8221;<br />
&#8220;Since our paper batteries and supercapacitors can be very low cost, they are also good for grid-connected energy storage,&#8221; he said.<br />
Peidong Yang, professor of chemistry at the University of California-Berkeley, said the technology could be commercialized within a short time.<br />
(Writing by Jackie Frank; Editing by Cynthia Osterman)</p>
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